![]() ![]() Im using a GTX 1080 and an AMD Ryzen 5 for my CPU. Every one of my drivers as of the time of this last post are up to date, and ive reinstalled Steam vr and steam itself entirely multiple times but to no luck. It hurts my eyes just to play any game due to this effect, and i have no idea if i got a busted headset, or this is some kind of software issue. ![]() This is probably the most coherent description i can give of this issue. ![]() If i move sideways fast enough, it becomes distorted and i can see a black outline on the side of my eyes. Ive gotten to a point where if i move fast enough in play space mover, the entire world infront of me shrinks down to a single point for half a second, and i can see black around my perifrial. and the faster i move in the opposite direction of my head, the more zoomed out it becomes. The faster i move in the direction of my head, the more zoomed in my FOV becomes. You'll see a list of your tracking devices. Hover over 'Devices', then click on 'Manage Vive Trackers.' In the window that pops up, click 'Manage Vive Trackers' again. In the SteamVR window, click the three lines (the 'hamburger menu') in the top left. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:Įssentially, when ever i move around in real life or move around with OVR Playspace mover, my FOV is based on how fast i move. Turn on all your tracking devices, like controllers and trackers.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods. ![]() (Must be 13 or older to use the VRChat program) Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail SteamVR also supports Standing-Only VR which is simply defined as a 1 meter diameter circle.įirst let's look at the most common specific Play Area sizes used in SteamVR (all units are meters):Īs implied by 18.5% using Standing Only, there are 81.5% using a Play Area 2 x 1.5 meters or larger.The VRChat Sub stands against extortionate API prices. Some VR content is designed to scale based on the Play Area size, effectively giving the best experience to players with a large Play Area while still supporting a smaller minimum size. Room-scale VR requires a minimum of 2 x 1.5 meters, but VR applications may specify a larger minimum required size. It's a rectangular area that players keep clear from floor to ceiling and developers keep their required interactive objects within. If you're new to VR, here's the basics for how a Place Space is defined. Now we have SteamVR data to share from the first 2 months of Rift and Vive usage! Early developers have asked us what Play Space sizes to target and support, but we've hesitated to make recommendations based on speculative research and surveys. A unique requirement of room-scale VR is the physical space necessary to interact with the virtual space. ![]()
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